

#Sonic adventure 2 battle rouge gif full#
Now that games have been in full 3D for well over five years, it's rare that you'll find a game with as poor a camera as the one found in Sonic Adventure 2 Battle. Compared with the eye-blistering Sonic and Shadow levels, the scavenger hunts and shooting levels are so simple that the youngest child would have no problem completing them if it weren't for the game's biggest flaw-an inoperable camera. The rest of the game consists of frustrating scavenger hunts and shooting levels that can be completed by merely mashing the shoot button and performing rudimentary platform jumps. These levels provide a great deal of excitement, but they account for far less than half of the game. Sonic and Shadow's levels-though somewhat noninteractive-preserve the Sonic theme by offering visceral roller coaster rides through psychedelic landscapes. Normally, gameplay variety is a positive aspect of a game's design, but in Sonic Adventure 2 Battle, this isn't the case.

Eggman pilot mechs in simplistic shooting levels, and Knuckles and Rouge take part in scavenger hunts for lost Chaos emeralds. Sonic and Shadow reprise the blistering speed levels from the first Sonic Adventure game, Tails and Dr. The game consists of three primary gameplay types, and each type is represented equally throughout the game. Eggman, or the dark form of Sonic, Shadow. In the dark quest, you'll play as a batgirl named Rouge, Dr. If you choose the hero quest, you'll play as Sonic, Knuckles, and Tails while trying to stop the sinister Dr. The primary single-player mode in Sonic Adventure 2 Battle allows you to choose from two different quests: hero and dark. And while it has its moments, its lack of refinement makes playing it a disjointed and frustrating experience. Originally released for the Dreamcast last year, Sonic Adventure 2 Battle is the first foray into 3D for Sega's mascot on a non-Sega console. But times have changed, and Sonic Adventure 2 Battle for the GameCube is a perfect illustration of that fact. If you had spoken to a Sega fan just five years ago and said that Sonic would appear on a Nintendo console in 2002, you would have been laughed out of the room.
